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Concept on October 23, 2017 at 13:49
Google Chrome’s incognito mode is useful for a whole lot of things, also way beyond the cliché dirty stuff one might prefer to be hidden from their browser history. Since the browser came out all the way back in 2008, a lot of people certainly will have incorporated incognito browsing in their everyday browsing experiences in many and partly rather extensive ways.

Thus I think it’s very possible that one might find oneself in a situation, where you’ve got a lot of relevant tabs open in incognito mode, which you don’t want to close yet, but you might also want to replicate the initial experience of a new incognito window and all it's advantages. That is where this concept’s feature would turn out useful.

As you can see in the concept image at the top, the idea is really straightforward: right click on an incognito window to access a new option to “Clear incognito cache”, which would clear all cookies and other data amassed during the current incognito session, but with all tabs staying open.

October 23, 2017 - 13:49
Mini-Concept: New Option to "Reset" Incognito Mode Without Closing All Tabs
Ideas To Uplevel Google Chrome’s Incognito Mode
Concept on July 13, 2017 at 16:25
Having played Shovel Knight and it’s first free DLC campaign, Plague of Shadows, you probably already have a pretty good idea of what to expect upon starting Specter of Torment. And indeed, being an European owner of the 3DS copy of the game, it might have taken extraordinarily long until I finally got to play it, but starting it up, it was immediately all the same again.

The same 8-bit graphics and catchy sounds. The same atmosphere and way the game world feels, with the characters inhabiting it and enemies and objects you interact with in levels. The same still at first confusing control scheme with pressing B to accept on a Nintendo system where it’s normally the cancel button everywhere else. And yet, Specter of Torment also changes much more things up and introduces much more new to the series than the first DLC campaign did.

July 13, 2017 - 16:25
Review of Shovel Knight: Specter of Torment Free DLC Update For Nintendo 3DS
The reaper's turn
Concept on February 23, 2017 at 17:55
Nintendo has acknowledged that a slow stream of new games was one of the main reasons for the Wii U’s struggling performance and already promised that it’d do better with its next console, the Nintendo Switch, before the console was even announced.

And with actually only one single first party Wii U game in 2016, the anticipation had been huge for what the company must have had put together in that year for the Nintendo Switch and what its internal teams, which underwent a restructuring process the year before, have created.

With such high expectations, it’s probably not a big surprise then that people were disappointed after the reveal of the Switch’s initial game line-up. Once again, it’s become one of the major topics regarding the new console and target of much criticism.

February 23, 2017 - 17:55
Timeline Comparison of Wii U vs. Nintendo Switch Game Releases (Continuously Updated)
All about the games
Concept on February 12, 2017 at 18:00
Thinking about it, the rumble functionality of game controllers is a rather abstract feature. It’s hard to put down just how much it really adds to game experiences and how necessary it is and even harder to directly think of good examples of it being used in games.

In the following of the Nintendo Switch’s big presentation event on January 12 and a bit of disappointment from some due to its higher than they expected price, quite a few user comments could be found who thought that Nintendo better should’ve saved costs by amongst other things not including a new tech with the controllers that Nintendo is calling “HD Rumble” - a new advanced haptic engine that’s allegedly precise enough to mimic the feel of real life objects -, angrily seeing nothing in it than another useless, typically Nintendo, expensive gimmick.

Put short, I really don’t agree with them and don’t think Nintendo shouldn’t have included it.

Although information is of course still scarce at the moment, weeks ahead of the console’s launch, and I’ve not tested it myself, and even though it was hard for me to even evaluate the relevance of just normal rumble, I was immediately convinced by HD rumble during the presentation. As an example, Nintendo claimed in the video that the rumble feedback of the Switch’s so-called Joy-Con controllers would allegedly be good enough to mimic the feel of a glass filled with different numbers of ice cubes and the feel of the glass then being filled with water as well as this all even reacting live and precisely to your motion holding the controller. Perhaps a bit baffled to see this interesting tech really being part of the console and of all Nintendo being the first to make something more meaningful out of it beyond ‘mimicking the feel of an analog button’, I was rather impressed and didn’t saw a gimmick, but in opposite something very innovative that I directly thought could be used greatly for a gaming console.

February 12, 2017 - 18:00
The Potential of HD Rumble for Atmosphere Creation on the Nintendo Switch
And why the tech seems like a perfect fit for Nintendo
Concept on October 10, 2016 at 14:45
Where to change preferences you’ve once set for a website, how much data has a site used this month, and what passwords are all saved for it - there are a lot of website-specific settings and browser features on the mobile web today, and for all of them, the Android version of Google Chrome should get a new interface.

As you can see in the mock-up above, this concept imagines a new Site info-feature that would be built directly into Chrome’s overflow menu and solely focused on all kinds of site-wide features. So besides sharing, printing or bookmarking, this would be the place to overview and control everything related with the overall website, like changing the permissions you once gave to it, having access to saved passwords and much much more.

October 10, 2016 - 14:45
Google Chrome Android Site Info Concept
Powerful structures for an increasingly complex browsing experience
Concept on September 21, 2016 at 01:17
One of Android’s greatest key strengths has always been the way it handles notifications. Google’s mobile OS was the first to adopt and popularize this system of kind like passive app alerts piling up in something like a notification shade, and the Android team has advanced this functionality greatly with every new release.

It’s little surprise then to see Android Nougat again focusing a lot on that aspect, introducing things such as a new look for notifications, grouped notifications, new & more highlighted control options and a new direct reply implementation for messaging apps.

At first, all these updates might not sound like much and kind like like not needed updates and catch-up features. Actually, however, I’ve found that they’re a lot more significant than their names and first appearance might suggest, perhaps even displaying the greatest advancement to Android’s notifications since 2011’s introduction of actions and resizing, as they appear to be just the beginning of a deeper rethought of the system’s notification system.

September 21, 2016 - 01:17
An Overview of Android 7.0 Nougat`s New Direct Reply Feature
“Mini conversations within your notifications”